compliling? does work with acceleration?

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sluihn
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compliling? does work with acceleration?

Post by sluihn » Wed Jan 16, 2008 4:07 am

my scenery i am making right now just needs two excludes which i did with sbx my second ? would be does just two excludes justify a bgl or do i need to add something else with it

Thanks in advance with any help
Steve

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Luis Sa
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Post by Luis Sa » Wed Jan 16, 2008 11:13 pm

Hi,

I could not understand your question. As far as I know excludes work with Acceleration.

Regards, Luis

meshman
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Post by meshman » Thu Jan 17, 2008 3:01 pm

The size or the purpose of the BGL file doesn't matter when compiling. So just two excludes will work fine.

But good design technique would probably dictate that fewer files is better. So if you need to add anything down the road, you might look to reuse the code for the excludes along with other BGLComp style work.

sluihn
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Post by sluihn » Thu Jan 17, 2008 9:03 pm

Hey there Thanks for reply... I guess my next question does SBX work in vista 32 When i run the complile button, after postioning exculdes, a black box shows up for a sec and disappears I assume then it has compliled bgl but i cant find it anywhere...

Thanks again
Steve

boleyd
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Post by boleyd » Fri Jan 18, 2008 11:04 am

Look at Properties Under Files tag:

uploaded/boleyd/20081184352_CaptureWiz002.jpg

[img]uploaded/boleyd/20081184352_CaptureWiz002.jpg[/img]

Dick Boley near 5G8

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