How do I manually create the BGL?

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Manny
Posts: 1
Joined: Sun May 25, 2008 1:32 pm

How do I manually create the BGL?

Post by Manny » Mon Jun 02, 2008 1:44 am

I have the bmp, tif and the inf file done. But I do not have a project.

How can I manually compile (either making a project in SBuilder Xor outside SBuilder X) but without downloading and recreating the bmp since
Thanks for any help.

Manny

boleyd
Posts: 402
Joined: Sun Sep 19, 2004 10:57 pm
Location: USA

Post by boleyd » Tue Jun 03, 2008 1:32 pm

File/Properties, or creating a new project (File/New Project), tells you where the BGL will be written.
Select the elements you want compiled either on the GUI display or under the Select tab.
File/BGL Compile will compile the selected things and place the BGL in the folder specified in step-1. The BGL compile window that opens will show the types of things selected and if you only want to compile or also start FSX after the compile.

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