Hi,
I look the video tutorial about to place a macro in scenery...
I did all that to create a series of lamps to place into my scenery from within SBuilderX...after this I have one new file with .bgl suffix (ex: Lamp.bgl) into my scenery directory....but when I go into FSX... I do not see lamps there...
Where is the mistake?
thanks
Lucio
help to place Macros
Re: help to place Macros
Hello,
You need to copy the pt0_lb.BGL (or / and the pt1_lib.BGL) library that you find in the ...SBuilderX/Scenery folder to your target scenery folder. Also you need to copy some of the textures that you find in the ...SBuilderX/Texture folder to your target texture folder! Either you copy all of them or you need to know which textures the API uses. You can inspect the API (Edit command in the Macro page) or you can decompile the 2 libraries to look for the textures that the API uses.
I am happy that you find these APIs useful!
Regards,
Luis
You need to copy the pt0_lb.BGL (or / and the pt1_lib.BGL) library that you find in the ...SBuilderX/Scenery folder to your target scenery folder. Also you need to copy some of the textures that you find in the ...SBuilderX/Texture folder to your target texture folder! Either you copy all of them or you need to know which textures the API uses. You can inspect the API (Edit command in the Macro page) or you can decompile the 2 libraries to look for the textures that the API uses.
I am happy that you find these APIs useful!
Regards,
Luis
Re: help to place Macros
thanks...very much...for your help...
I will send you a screenshot of my scenery with your macros...
I will send you a screenshot of my scenery with your macros...
Re: help to place Macros
Hi,
....OOOOOK....
2 Last things...:
- How can I decompile your two libraries API?
- How can I build a object by gMax and create my API library?
thanks
Lucio
....OOOOOK....
2 Last things...:
- How can I decompile your two libraries API?
- How can I build a object by gMax and create my API library?
thanks
Lucio