Starting SBuilderX

This is the Forum to discuss the use of SBuilderX (version 3.10 and above). For previous versions of SBuilder please use the "SBuilder for Flight Simulator FS2004" forum.
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wbunnell
Posts: 13
Joined: Thu Jun 11, 2009 3:19 pm

Starting SBuilderX

Post by wbunnell » Sat Oct 03, 2009 7:02 pm

Starting SBuilder I keep getting an Error
"XToMDL,Managed_Crash+Managed_Lookup_Keyword do not exist in the ..\SBuilder\Tools folder nor in FSX_Gmax\Plugins SDK folder! Some BGL files can not be generated!"


If I hit ok, I get another box with four slots, in the bottom slot it says, "C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Environment Kit\Modeling SDK\FSX_GmaxGamePack\Plugins"

I have looked for these files in intire SDK Folder, and they are not there. Ican go as far as the "Modeling SDK there is no FSX_GmaxGamepack in the folder.

Where are these files loaded.

Computer is HP Pavilion
Windows Vista
Program Files (x86)
My FSX is The Gold Flight Simulator X
Hope that enough.

Why doesn't the "Browse" button work for adding attachments?
SBuilder 2.JPG
SBuilder 1.JPG

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Luis Sa
Posts: 1736
Joined: Sun May 18, 2003 11:17 am
Location: Portugal
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Re: Starting SBuilderX

Post by Luis Sa » Mon Oct 05, 2009 1:23 am

Hello,

At this writing moment I only have my small laptop with me, so I can search my FSX files. But I am almost sure that those modelling tools exist if you go to the whole SDK install process and if you have installed the Service Packs. May be someone can give more help.

Best Regards,

Luis

ps: check this http://www.fsinsider.com/downloads/Pages/default.aspx

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