Feature Suggestion - Setting Altitudes in a Poly
Posted: Fri Dec 25, 2009 8:06 pm
Dear Luis,
A thought struck me, whilst doing some flattens - which I'm posting here as a "feature-suggestion".
(As with most of these things there may be a way of doing this I hadn't realised.)
To make a flatten blend with the surrounding terrain without "terracing", it is usually necessary to create a sloping flatten around it to meet the surrounding mesh altitude. I do this manually at present, using Dick's TcalcX to obtain Ground altitude, and manually altering the altitude of points on my Polygon to correspond.
It would be wonderful if SbuilderX could use a combination of "Fly Aircraft to this point" with the Simconnect/FSUIPC Ground altitude values to set the altitude of EVERY point in a polygon to the corresponding altitude of the mesh in the sim at each point. Thus, you could create a seamless edge to the flatten, without terracing. From there, it would be easy for the user to modify the other points on the polygon to meet the desired flat altitude.
To my non-programming brain, it seems that most of the elements to achieve this are already present - and would just need to be "scripted together".
A thought struck me, whilst doing some flattens - which I'm posting here as a "feature-suggestion".
(As with most of these things there may be a way of doing this I hadn't realised.)
To make a flatten blend with the surrounding terrain without "terracing", it is usually necessary to create a sloping flatten around it to meet the surrounding mesh altitude. I do this manually at present, using Dick's TcalcX to obtain Ground altitude, and manually altering the altitude of points on my Polygon to correspond.
It would be wonderful if SbuilderX could use a combination of "Fly Aircraft to this point" with the Simconnect/FSUIPC Ground altitude values to set the altitude of EVERY point in a polygon to the corresponding altitude of the mesh in the sim at each point. Thus, you could create a seamless edge to the flatten, without terracing. From there, it would be easy for the user to modify the other points on the polygon to meet the desired flat altitude.
To my non-programming brain, it seems that most of the elements to achieve this are already present - and would just need to be "scripted together".