This is the Forum to discuss the use of SBuilderX (version 3.10 and above). For previous versions of SBuilder please use the "SBuilder for Flight Simulator FS2004" forum.
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diger44
- Posts: 13
- Joined: Thu Jul 29, 2010 6:29 am
Post
by diger44 » Sun Sep 05, 2010 1:50 am
Hello,
I am developing an airport scenery add-on. I am almost finished with the airport, the only problem occurred when I tried to make a seasonal variant. I edited my original image to about 10% saturation, and some white levels for winter. The bgl compiles fine, however the resulting ground is red, then all black after the blendmask, until the edge of the map. (Image Attached).
Here is the config file I'm using:
Code: Select all
[Source]
Type = MultiSource
NumberOfSources = 5
[Source1]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L18X153977X154014Y195548Y195597.BMP"
Variation = July,August,September,April,May,June,October,November
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 41.5270858055556
ulxMap = -74.2723846388889
xDim = 2.68220885873533E-06
yDim = 2.00841362847259E-06
Channel_BlendMask = 2.0
Channel_LandWaterMask = 3.0
[Source2]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "bmask1-2.tif"
SamplingMethod = Gaussian
ulyMap = 41.5270858055556
ulxMap = -74.2723846388889
xDim = 2.68220885873533E-06
yDim = 2.00841362847259E-06
[Source3]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "wmask1.tif"
SamplingMethod = Gaussian
ulyMap = 41.5270858055556
ulxMap = -74.2723846388889
xDim = 2.68220885873533E-06
yDim = 2.00841362847259E-06
[Source4]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L18X153977X154014Y195548Y195597_N.BMP"
Variation = Night
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 41.5270858055556
ulxMap = -74.2723846388889
xDim = 2.68220885873533E-06
yDim = 2.00841362847259E-06
Channel_BlendMask = 2.0
Channel_LandWaterMask = 3.0
[Source5]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "winter1.bmp"
Variation = December,January,February,March
SamplingMethod = Gaussian
ulyMap = 41.5270858055556
ulxMap = -74.2723846388889
xDim = 2.68220885873533E-06
yDim = 2.00841362847259E-06
Channel_BlendMask = 2.0
Channel_LandWaterMask = 3.0
[Destination]
DestDir = "."
DestBaseFileName = "photo02"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85
What am I doing wrong? Please Help!
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luisfeliztirado
- Posts: 436
- Joined: Sun May 15, 2005 9:15 am
- Location: Santo Domingo
Post
by luisfeliztirado » Sun Sep 05, 2010 12:52 pm
Hello,
Please read
Make photo-real ground textures in Flight Simulator X, available in the Avsim library:
http://library.avsim.net/esearch.php?Ca ... LID=140539
You will find the explanation in the section on Null Value and Blend Mask and the solution is as follows:
Null Values and Blend Masks do not go together very well. If you are using a Blend Mask, do not use a Null Value in your source image. Let the Blend Mask handle the transparency.
Remove the NullValue parameter from the inf file and do not paint in white the transparent parts of the original image - the ground textures will then show the correct gradation fading out to complete transparency.
Best regards.
Luis
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diger44
- Posts: 13
- Joined: Thu Jul 29, 2010 6:29 am
Post
by diger44 » Sun Sep 05, 2010 7:56 pm
Sadly, that didn't fix it, the winter ground is still red and black, the summer variant is fine however, it works as normal.
Also, I have that tutorial, but it was little help with my problem...
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rhumbaflappy
- Posts: 420
- Joined: Sat Oct 16, 2004 10:11 pm
Post
by rhumbaflappy » Sun Sep 05, 2010 10:27 pm
Perhaps this would work:
Code: Select all
[Source]
Type = MultiSource
NumberOfSources = 5
[Source1]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L18X153977X154014Y195548Y195597.BMP"
Variation = April,May,June,July,August,September,October,November
ulyMap = 41.5270858055556
ulxMap = -74.2723846388889
xDim = 2.68220885873533E-06
yDim = 2.00841362847259E-06
Channel_BlendMask = 4.0
Channel_LandWaterMask = 5.0
[Source2]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "winter1.bmp"
Variation = January,February,March,December
ulyMap = 41.5270858055556
ulxMap = -74.2723846388889
xDim = 2.68220885873533E-06
yDim = 2.00841362847259E-06
Channel_BlendMask = 4.0
Channel_LandWaterMask = 5.0
[Source3]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L18X153977X154014Y195548Y195597_N.BMP"
Variation = Night
ulyMap = 41.5270858055556
ulxMap = -74.2723846388889
xDim = 2.68220885873533E-06
yDim = 2.00841362847259E-06
Channel_BlendMask = 4.0
Channel_LandWaterMask = 5.0
[Source4]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "bmask1-2.tif"
SamplingMethod = Gaussian
ulyMap = 41.5270858055556
ulxMap = -74.2723846388889
xDim = 2.68220885873533E-06
yDim = 2.00841362847259E-06
[Source5]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "wmask1.tif"
SamplingMethod = Gaussian
ulyMap = 41.5270858055556
ulxMap = -74.2723846388889
xDim = 2.68220885873533E-06
yDim = 2.00841362847259E-06
[Destination]
DestDir = "."
DestBaseFileName = "photo02"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85
Dick
Dick
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diger44
- Posts: 13
- Joined: Thu Jul 29, 2010 6:29 am
Post
by diger44 » Mon Sep 06, 2010 8:30 pm
Wow, that worked surprisingly well, Thanks.
Now how do I get a winter night to work separately from the summer night?
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rhumbaflappy
- Posts: 420
- Joined: Sat Oct 16, 2004 10:11 pm
Post
by rhumbaflappy » Tue Sep 07, 2010 12:53 am
Can't be done... night is just night. make it really dark and no one will know the difference.
Dick
Dick