I am interested in leveling the old area where Meigs Field used to be and putting in the park that now exists. I need to eliminate auto generated objects and land terrain. Here are my questions.
1. I compiled a .bgl file using the option in the File Menu where does that file go? I did it twice once with compile to BGL Folder and once with the BGL Folder not ticked off.
2. I put an exclusion rectangle but when I go to compile I get back a "Can`t Compile Message". What is up with that?
A Few Quesitons
- luisfeliztirado
- Posts: 436
- Joined: Sun May 15, 2005 9:15 am
- Location: Santo Domingo
Re: A Few Quesitons
1. When compiled to folder, the bgl will be placed in whatever folder is indicated in the Project Properties window (File - Properties menu). If compiled without indicating that option, then the bgl will be placed in the Tools\Work folder.
2. SBuilderX requires that an element be selected before compilation - this allows designers to selectively compile different elements in a large project. So, please make sure that your exclusion is selected first before attempting compilation.
Please read: Terrain Design for Flight Simulator X , available in the Avsim library:
http://library.avsim.net/esearch.php?&DLID=141643
for more information.
Best regards.
Luis
2. SBuilderX requires that an element be selected before compilation - this allows designers to selectively compile different elements in a large project. So, please make sure that your exclusion is selected first before attempting compilation.
Please read: Terrain Design for Flight Simulator X , available in the Avsim library:
http://library.avsim.net/esearch.php?&DLID=141643
for more information.
Best regards.
Luis