Hi,
I work together with a friend on a simple freeware tool that converts KML vector lines from Google Earth into the SBX (or maybe SHP) format. In order to understand the header of a SBX file I would like to ask if the following parameters are documented somewhere a little bit more in depth (please ignore the values):
ClassGridVIEW=1
Zoom= 1
LatDispCenter= -8.69258876890769
LonDispCenter= 157.547501277313
LatLandCenter= -8.69258876890769
LonLandCenter= 157.547501277313
The goal of developing this tool is to easily convert kml coastlines, lakes and islands into SBX with some user configurable functions like harmonizing the vector line and so on.
TIA,
Mark
KML2SBX - developing a new tool
- roger-wilco-66
- Posts: 92
- Joined: Wed Apr 14, 2010 1:56 pm
KML2SBX - developing a new tool
Development of historical sceneries for FSX and Lockheed Martin Prepar3D Simulators
My scenery development galleries:
https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH
My scenery development galleries:
https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH
- roger-wilco-66
- Posts: 92
- Joined: Wed Apr 14, 2010 1:56 pm
Re: KML2SBX - developing a new tool
Just for the record, I guess this is only relevant for the display of the object in SBX. We'll code it this way, and see what happens...
Cheers,
Mark
Cheers,
Mark
Development of historical sceneries for FSX and Lockheed Martin Prepar3D Simulators
My scenery development galleries:
https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH
My scenery development galleries:
https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH