Hi, I'm new here and first of all I want to thank you for accepting me in your community!
I'm new also to SBuilderX v.3.13 and I need some help on it.
I have to position some library objects on an area which is nearly flat...
Actually the terrain in the area is slightly ondulated and a little sloping, with altitude differences up to 4 meters.
Following the instructions of SBuiderX, I defined a "vector polygon" in the area and assigned the property "AB_Flatten_Exclude_Autogen" to it.
After selecting the polygon and the other objects, I compiled the bgl file: apparently, everything is OK, but in FSX I don't see any flattened area...
What is wrong in my procedure
All the path links (EDIT/FSXsettings) are correct.
I'm using FSX+sp1+sp2, running on Windows XP.
Thank you for any help you can give me!
epaging,
P.S.:
I tried the same thing with ADE: here everything is OK, the area is flattened, the objects lie correcly on the ground, but ADE adds the name of my area in the airport list of FSX!!!
Not good!
Help making a flatten!
- luisfeliztirado
- Posts: 436
- Joined: Sun May 15, 2005 9:15 am
- Location: Santo Domingo
Re: Help making a flatten!
Please remember to set the altitude of your polygon in the General tab of the Properties window for that polygon.
Best regards.
Luis
Best regards.
Luis
Re: Help making a flatten!
Thank you for your answer, Luis!
That was not the problem, anyway.
What I did was all OK; the problem was that I was searching for the cvx file in the work directory instead of the shapes...
But how could I know it?...
Any way, all's well what ends well!
Thank you again!
Regards,
epaging
That was not the problem, anyway.
What I did was all OK; the problem was that I was searching for the cvx file in the work directory instead of the shapes...
But how could I know it?...
Any way, all's well what ends well!
Thank you again!
Regards,
epaging