Big problem during coastline creation

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Wnn
Posts: 6
Joined: Thu Aug 19, 2010 8:48 am

Big problem during coastline creation

Post by Wnn » Sun Feb 17, 2013 5:46 pm

First : sorry for my poor english...

Hello every body,

I have a big big problem : i'm working on a new scenery in "Polynésie Française" and yesterday i was making modifications on the coastline (adding new points on the coastlines of my island), when suddenly a message appear : "SBuilderX - Globaly Exception - L'opeartion arithmetique a provoque un dépassement de capacité."
I anwser YES, then i save my work. After i quit SbuilderX then open it again. When i try to open my SBP file, i have the same message, and i can't do any thing.
I don't have any backup of my SBP file, only have the compilated BGL file.
Is it possible to decompile the BGL file to have a SBP file again ?
Or is there some one who know a solution ?

Thanks in advance

Pascal

meshman
Posts: 219
Joined: Sun Jan 01, 2006 11:54 pm

Re: Big problem during coastline creation

Post by meshman » Mon Feb 18, 2013 6:10 pm

Once a vector based BGL file is generated there is no method to decompile the file.

You might zip up your .SBP file and attach it, so that I or someone else might take a look at what's going on.
Lance

Wnn
Posts: 6
Joined: Thu Aug 19, 2010 8:48 am

Re: Big problem during coastline creation

Post by Wnn » Mon Feb 18, 2013 6:40 pm

Hello Meshman,
Hello everybody,

Yesterday, Alain (from the forum Pilote-virtuel) found the solution. It's something in the hexa code of the file.

Thanks for trying to help me

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