First : sorry for my poor english...
Hello every body,
I have a big big problem : i'm working on a new scenery in "Polynésie Française" and yesterday i was making modifications on the coastline (adding new points on the coastlines of my island), when suddenly a message appear : "SBuilderX - Globaly Exception - L'opeartion arithmetique a provoque un dépassement de capacité."
I anwser YES, then i save my work. After i quit SbuilderX then open it again. When i try to open my SBP file, i have the same message, and i can't do any thing.
I don't have any backup of my SBP file, only have the compilated BGL file.
Is it possible to decompile the BGL file to have a SBP file again ?
Or is there some one who know a solution ?
Thanks in advance
Pascal
Big problem during coastline creation
Re: Big problem during coastline creation
Once a vector based BGL file is generated there is no method to decompile the file.
You might zip up your .SBP file and attach it, so that I or someone else might take a look at what's going on.
You might zip up your .SBP file and attach it, so that I or someone else might take a look at what's going on.
Lance
Re: Big problem during coastline creation
Hello Meshman,
Hello everybody,
Yesterday, Alain (from the forum Pilote-virtuel) found the solution. It's something in the hexa code of the file.
Thanks for trying to help me
Hello everybody,
Yesterday, Alain (from the forum Pilote-virtuel) found the solution. It's something in the hexa code of the file.
Thanks for trying to help me