Hi ,
I have added some freeway traffic with SBX to a project of mine , and although I have over 30 FPS
in my FSX , the cars are moving in a jerky manner and not as smooth as they should .
This is an unexpected issue , which l did not have before .
Could someone help please ...
Thanks
George
Freeway Traffic
Re: Freeway Traffic
Help, how? There's nothing to go by, other than the traffic is "jerky" and what does that mean?
Traffic moves from one node to the next. When it reaches the next node it rotates into the direction of the next node, and so on... Traffic has no notion of moving in a smooth arc between two nodes, just that the next node is at a radial of "x" degrees from the present node, so rotate and head in that direction.
Is that what you're seeing?
Traffic moves from one node to the next. When it reaches the next node it rotates into the direction of the next node, and so on... Traffic has no notion of moving in a smooth arc between two nodes, just that the next node is at a radial of "x" degrees from the present node, so rotate and head in that direction.
Is that what you're seeing?
Lance
Re: Freeway Traffic
Well , I forgot to mention that the "jerky" movement , is between two distant nodes when the cars
are moving in a straight line . It's like when fps are really low , when l have 32 on the indicator .
are moving in a straight line . It's like when fps are really low , when l have 32 on the indicator .
-
- Posts: 420
- Joined: Sat Oct 16, 2004 10:11 pm
Re: Freeway Traffic
There's nothing SBuilderX can do to solve a problem that is either caused by your computer system, or by the native behavior of FSX.
Dick
Dick
Dick
Re: Freeway Traffic
Thanks for feedback . I'll see what I can do .