Question for programmer
Posted: Mon Feb 02, 2015 7:32 am
Hi, I admire the programmer who made this program. I know it is not simple to build program like this. I am also interested in programming and so want to ask you how does X-builder read ground textures from bgl files and how does it save? Does it just use resample.exe or it uses some library static or dynamic developed by MS? Or maybe they include some library for Visual Studio which can be included to create my own library to read and write ground textures into bgl. Actually I am very interested about the format in which the ground textures are saved, as far as I know resample.exe uses some kind of resampling and "dithering" but I would like to know how one can use it in one's own program. I would prefer to do such program (source open) if possible to load images from JPEG and then export it to bgl so no bitmaps would cost disk space. Also I would prefer to such feature into my program that I would not need to create the inf files, but I would calculated the parameters directly from the file name.