Big areas of photoreal
Posted: Sun Jul 26, 2015 11:22 pm
Hi,
I want to create a big area of photoreal ground texture.
Has we all know, Sbuilder doesn't let us do big areas, so we have to do "small", then compile, then other "small" part, and so on.
I've tried to do this, and then, using a Multisource INF file, trying to "merge" all of them. But has I do it, I'd also want some of them (the ones that are in the edge with default FSX terrain) to fade a little bit into it, so that it doesn't appear to have those sharp photoreal edges with default terrain.
So, I create a blend mask to every texture I want to, and then merge them all, using of course the coordinates that each .INF file has when compiled.
The thing is, it works, but It has some bugs, so I think I'm doing something wrong. At the part of the blendmask it was white on FSX (I did it properly using a known tutorial), some images dissapear...
So, is there a easier way to do this? What am I doing wrong?
I know its a little confusing, but, I can do everything to simplify it.
Thanks.
I want to create a big area of photoreal ground texture.
Has we all know, Sbuilder doesn't let us do big areas, so we have to do "small", then compile, then other "small" part, and so on.
I've tried to do this, and then, using a Multisource INF file, trying to "merge" all of them. But has I do it, I'd also want some of them (the ones that are in the edge with default FSX terrain) to fade a little bit into it, so that it doesn't appear to have those sharp photoreal edges with default terrain.
So, I create a blend mask to every texture I want to, and then merge them all, using of course the coordinates that each .INF file has when compiled.
The thing is, it works, but It has some bugs, so I think I'm doing something wrong. At the part of the blendmask it was white on FSX (I did it properly using a known tutorial), some images dissapear...
So, is there a easier way to do this? What am I doing wrong?
I know its a little confusing, but, I can do everything to simplify it.
Thanks.