New users should, of course, consult the SBuilderX Help file where they will find much useful information concerning the program's functions.
In addition, a number of tutorials are available providing detailed illustrated explanations of various types of scenery creation.
I provide links to these tutorials as soon as I upload them to a file server.
1. Make photo-real ground textures in FSX
It is very easy to create your very own high-resolution, custom (photo-real) ground textures.
This document explains the concepts and techniques and illustrates the use of SBuilderX with which you can quickly and easily download aerial images and make this type of scenery.
https://drive.google.com/uc?export=down ... 1pXY3RkOEE
2. Terrain Design for Flight Simulator X
This simple illustrated document explains the basic concepts in Flight Simulator X terrain, and how to change them using SBuilderX.
Make new water bodies, roads, vehicle traffic, airport flattens, remove autogen, add more detail - anybody can do it easily and quickly.
https://drive.google.com/uc?export=down ... zRYUXc4djQ
3. Using the Autogen Annotator
The Autogen Annotator is a powerful tool for modifying the autogen of default ground textures or adding autogen to custom (photo-real) ground. It can be found in the Autogen S.D.K. (Software Development Kit) that ships with the Deluxe version of Flight Simulator X.
The Autogen S.D.K. includes documentation for the Annotator; this article only illustrates the use of the tool and you should consult the S.D.K. for more information.
https://drive.google.com/uc?export=down ... 1laYnhveDQ
4. FS X Land Classification data sheets
These worksheets provide essential land class information for Flight Simulator X scenery designers.
https://drive.google.com/uc?export=down ... zdtZFFhckU
This is the Forum to discuss the use of SBuilderX (version 3.10 and above). For previous versions of SBuilder please use the "SBuilder for Flight Simulator FS2004" forum.
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