General discussion about Scenery Design. Questions about SBuilder for Flight Simulator FS2004.
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bassgeo
- Posts: 19
- Joined: Tue Jun 07, 2005 12:27 am
- Location: Greece
-
Contact:
Post
by bassgeo » Sun Jun 12, 2005 11:00 pm
Hello Luis,
My name is Panos Georgotas registered user of your genius program!
Now here is the problem:
When I'm trying to make a high - resolution scenery the project finishing without any error, bat the textures appears vertically!!(As you can see in my screen shot bellow).
Best regards,
Panos
Panos M Georgotas
-
bassgeo
- Posts: 19
- Joined: Tue Jun 07, 2005 12:27 am
- Location: Greece
-
Contact:
Post
by bassgeo » Mon Jun 13, 2005 3:10 am
I forgot to include the source code.
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; High Resolution Photo # 5
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; High Resolution Photo # 7
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EndVersion
:return
Return
EndA
; High Resolution Photo # 8
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LayerCall( :lcall 4 )
Jump( : )
:lcall
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-
prmp
- Posts: 100
- Joined: Tue Jun 07, 2005 9:35 am
- Location: Brazil
Post
by prmp » Mon Jun 13, 2005 8:23 pm
Hi
Wich size has you photo?
Thanks
Paulo
-
bassgeo
- Posts: 19
- Joined: Tue Jun 07, 2005 12:27 am
- Location: Greece
-
Contact:
Post
by bassgeo » Mon Jun 13, 2005 8:35 pm
Here is my image info.
2868 x 2430 Pixels (6.97 MPixels)
16,7 Millions (24 BitsPerPixel)
Thanks Paulo.
Panos M Georgotas
-
prmp
- Posts: 100
- Joined: Tue Jun 07, 2005 9:35 am
- Location: Brazil
Post
by prmp » Mon Jun 13, 2005 8:52 pm
Thanks
I´m try make photoreal scenery with Sbuilder I did,
but when I start the scenery my FS9, Crash,(turn off) Did you see that ?
I´d like to know the diference between normal scenery with 4.8
and hightresolution scenery! do you have one photo with High Res?
If you can help I will grateful
Thanks
Paulo
-
Luis Sa
- Posts: 1736
- Joined: Sun May 18, 2003 11:17 am
- Location: Portugal
-
Contact:
Post
by Luis Sa » Mon Jun 13, 2005 10:47 pm
Hi Panos,
I will repeat some lines of the generated SCASM file:
RefPoint( 2 :return 1 37.98522949 23.70849609 E= 0 v1= 5000 v2= 1200 )
BGLVersion( 0800 )
TextureList( 0
6 FF 255 255 255 0 50.000000 013013003232230_1024_Su.bmp
)
MaterialList( 0 0.10 0.80 0.20 1.00 0.00 0.00 0.00 1.00 0.00 0.00 0.00 1.00 0.00 0.00 0.00 1.00 0.00 )
VertexList( 0
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Note this:
RefPoint( 2 :return 1 37.98522949 23.70849609 E= 0
....................^
..................scale
The 1 is the scale which means that positional values will be read as meters!
Now I will read vertex 0. It seems OK on the X and Y but completely wrong on the Z! Note that the syntax is
X Z Y NX NZ NY TX TY
X Y Z are the coordinates. Therefore
X = -642 meters (to the west of the RefPoint above)
Y = -611 meters (to the south)
but it is in the sky (Olympus?) because Z=15702 meters. It looks that you you are not giving SBuilder a mesh bitmap from which SBuilder can read the altitudes and position the points. If you made a mesh for the area with SBuilder, then you have the referred to bitmap.
If not, it could be difficult to proceed. At least you can place a flat polygon (LWM2) and your points will get the same contsnat altitude of the flat polygon.
Luis
-
bassgeo
- Posts: 19
- Joined: Tue Jun 07, 2005 12:27 am
- Location: Greece
-
Contact:
Post
by bassgeo » Tue Jun 14, 2005 3:20 am
The solution was:
A mesh terrain map first and then a photo real map.
Bravo Luis!
Panos M Georgotas
-
kestas
- Posts: 5
- Joined: Wed Nov 24, 2010 7:17 pm
Post
by kestas » Sat Nov 27, 2010 9:56 am
Hi Luise,I create hi-re photo scenery,but what i have got:what i doing wrong,maybe you could help me
Header( 1 58 56 25 23 )
LatRange( 56 58 )
; High Resolution Photo # 1
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LayerCall( :lcall 4 )
Jump( : )
:lcall
RefPoint( 2 :return 1 56.94763184 23.84033203 E= 19825.1481481 v1= 5000 v2= 1200 )
BGLVersion( 0800 )
TextureList( 0
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SetMaterial( 0 0 )
DrawTriList( 0
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)
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Attachments
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![riga003.jpg (16.8 KiB) Viewed 39020 times riga003.jpg](./download/file.php?id=150&t=1&sid=19e473882b55ad67a49b4705c6f99ae4)