What is snap to LWM/VTP for?

General discussion about Scenery Design. Questions about SBuilder for Flight Simulator FS2004.
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scott967
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Location: O'ahu Hawai'i

What is snap to LWM/VTP for?

Post by scott967 » Sun Oct 24, 2004 6:04 am

Is the idea to accurately place LWM polys, you have to use this first, and then adjust positions?

scott s.
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Luis Sa
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Post by Luis Sa » Sun Oct 24, 2004 6:55 am

Hi,

In 2.03 there is only Snap to Lod 21 ! Because I made a change on the VTP/LWM cordinates.

SBuilder automatically does that before compiling. You can do that yourself if you want to antecipate where the points will go! No need to do it!

Luis

scott967
Posts: 67
Joined: Wed Oct 06, 2004 5:08 am
Location: O'ahu Hawai'i

Post by scott967 » Sun Oct 31, 2004 5:03 am

Thanks. It sounds like if you want to get accurate position of VTP and LWM, you need to first use this option, and then make any adjustments necessary before compile.

scott s.
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rhumbaflappy
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Post by rhumbaflappy » Sun Oct 31, 2004 10:36 pm

Hi Scott.

With LWM and VTP lines and polys, we are still confined to a "grid" of about 4.75 meters/pixel...just like photoreal.

Luis' program is capable of much greater resolution, so the compile process for the BGL needs to simplify the resolution for the BGL creation. As Luis states, SBuilder allows you to do this manually, which may be of some use when adding shorelines around LWM water polys, for example.

Dick

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