Can´t compile to BGL

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Vector
Posts: 1
Joined: Fri Jun 13, 2014 9:10 am

Can´t compile to BGL

Post by Vector » Fri Jun 13, 2014 5:41 pm

Hello!

I´ve been reading this forum to find an answer to my problem. I think I have seen others having the same problems as me when trying to compile to a BGL-file using SBuilderX.

I´m following the tutorial for creating photo scenery to FSX but only get this error message when trying (see below)

If I´m correct, others has not got any sollution of the problem here. But maybe I have not paid enough attention while reading the forum. But if anyone can help me to find a way around this error I should be very graetful!

Regards

Vector
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Error message when compiling.jpg

meshman
Posts: 219
Joined: Sun Jan 01, 2006 11:54 pm

Re: Can´t compile to BGL

Post by meshman » Sun Jun 15, 2014 8:42 pm

An educated guess here, but it's probably a permissions issue. Windows protecting you from yourself.

Having files and compilers outside of the \Program Files folder(s) generally helps in those cases.
Lance

jyarddog
Posts: 67
Joined: Mon May 18, 2009 3:19 am

Re: Can´t compile to BGL

Post by jyarddog » Fri Jun 20, 2014 5:25 pm

Meshman-I have no idea either at this time. However I have seen this message now and then but can't remmeber what I was doing to create it.

Also- I've been trying to find out how I might be able to edit individual points on a poly for different altitudes. Scenario- say I have a dorp-off cliff of sorts. upper el is say.... 50 meters. Lower side of cliff is 10 meters. I can see the window where we enter the alt and 'set'. but if I try to set for point #1 it is set, but go to point #2 and enter a different alt it changes my #1 setting as well. :twisted: where is the box - if any- to check in order to edit individual points? Bob

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