Hi,
I wrote a small application that directly converts a KML source into a SBX file which can be imported into SbuilderX.
It is ideal for working with a well known tool which shall go un-named. Trace islands, lakes, rivers, streets, coastlines and what not, save it as KML, run it through KML2SBX, import it into SBuilderX and off you go.
It works well for me, but before releasing it, I'd like to have a few other people test the little application. Anyone who wants to have a look at it, please PM.
Cheers,
Mark
KML2SBX - new SbuilderX frontend
- roger-wilco-66
- Posts: 92
- Joined: Wed Apr 14, 2010 1:56 pm
KML2SBX - new SbuilderX frontend
Development of historical sceneries for FSX and Lockheed Martin Prepar3D Simulators
My scenery development galleries:
https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH
My scenery development galleries:
https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH