Importing MDL's

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Joined: Tue Sep 03, 2019 9:49 am

Importing MDL's

Post by Coco737 » Tue Sep 03, 2019 4:20 pm

I've tried making mdl's with modelconverterX and P3d SDK XtoMDL and when I give them a location in MconverterX they appear correct in the FlightSim. I'd like to just make the MDL to use in SBuilderX so I don't have to create a bgl for every object but when I try to import one through SBX it says "This is not a valid MDL".

If anyone can point out what I'm doing wrong it would be very much appreciated.

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Joined: Sat Oct 16, 2004 10:11 pm

Re: Importing MDL's

Post by rhumbaflappy » Wed Sep 04, 2019 5:58 pm

The import defaults to BGL but you can select XML or All Files. XML will import. I don't know why the BGL will not import.

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